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March 18, 2010
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Apocalypse v2 by tadp0l3 Apocalypse v2 by tadp0l3
An updated version of [link]

Improved (hopefully) starfield and nebula.

Some lightning changes.

Ring replaced with vue 7 rendered asteroids.

Hope you like it :)

Download for full view (1920x1200 quality wallpaper).

Contest submission: [link]
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:iconfelewin:
Felewin Featured By Owner Apr 13, 2013  Hobbyist Digital Artist
Well HELL THIS IS AWESOME
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:icontadp0l3:
tadp0l3 Featured By Owner Apr 18, 2013  Hobbyist Digital Artist
Thanks man :)
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:iconcoreastos:
Coreastos Featured By Owner Sep 1, 2010   Artist
Awesome!!!
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:iconsupersmurgger:
SuperSmurgger Featured By Owner Sep 1, 2010  Student Digital Artist
Excellent work !!
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:iconbrukhar:
Brukhar Featured By Owner Jul 8, 2010
did you modify the size vs distance in Vue to get the small edge or did you fake it in PS? :) i'm still messing with the variable scaling but i can't for the life of me get it to work right
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:icontadp0l3:
tadp0l3 Featured By Owner Jul 9, 2010  Hobbyist Digital Artist
If you mean the ring on the far side of the planet that's made in the usual way PS. On the near side it's just perspective in vue, the whole scene with the asteroid is made huge to make the perspective work - but it was impossible to actually make it a ring (too high poly count). I wish someone could get their head around variable scaling so we can make proper rings in VUE without having to fake it or make multiple renders. :(
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:iconbrukhar:
Brukhar Featured By Owner Jul 9, 2010
add a multiply node after the distance to camera and set it to 1000. you'll get this white core with a dark outside...but it doesn't scale, it should be a gradient not a solid distribution. but that might be getting closer
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:iconbrukhar:
Brukhar Featured By Owner Jul 9, 2010
yeah, i was talking to BlPh earlier and he was gonna look into it some more. the idea i had was this:

1. turn on variable scaling
2. reset the function
3. right click, edit function
3. right click, add input node->distance to camera.

now, there's a couple problems...this is in terms of Vue units (which of course is janky by itself), but i think the scaling function is expecting a vector output, so somehow it has to be converted. :iconextremeprojects: was thinking a couple math nodes (like multiply maybe?) might be needed in there to make the scaling occur rapidly over a short distance. i've messed with it a little bit but i couldn't get it to work properly. if you wanna give it a shot, let me know if you make any progress
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:icontadp0l3:
tadp0l3 Featured By Owner Jul 9, 2010  Hobbyist Digital Artist
Think I'm a bit too fresh to the program yet, and vue tends to be very unstable on my machine, so it's not the best experimentation ground. I really want to use metablobs instead of the inbuilt low poly rocks. I can't get vue to populate with metablob objects without crashing though (even if I only populate one or two instances). So as of now I've given vue a rest out of frustration. :(
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:iconbrukhar:
Brukhar Featured By Owner Jul 9, 2010
yeah, Vue crashes when i use a lot of metablobs too. i think the fix/workaround is to bake to polygons first. i may try my hand at using 3DSMax for an asteroid field and compare with Vue
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