First ever VUE render. Always wanted to render proper planetary rings, with some boulders visible. I'm far from doing it good enough for a real scene though.
You'll find ways around Vue's crappy rocks eventually =nukeation has a video tutorial on shaping your own rocks from scratch, to make anything from grand rock features to individual boulders with high levels of detail...the tutorial isn't free though and the methods described only work in Vue infinite and Xstream (not so sure about the cheaper versions as they have some features missing )
For now I would suggest smaller but more numerous asteroids, it might hide the low-polyness a bit more
yeah, unless I come up with some alternate way of rendering those rocks with a higher quality I'll have to do tiny rocks.
And I've heard about =nukeations tutorials, pitty they cost money, most in-depth vue tutorials seem to do so :/
I'll just try my hands on doing some nice landscapes, and get a feel for the vue interface. This was after all my first render, long way to go before I even know the basics of vue.
ah. basically, create 3 or 4 spheres and resize them into this blob of how you want an asteroid to look. then on the left hand toolbar there's a 'convert to metablob' button. with all ur spheres highlighted, click that and view the results then save that object as a .vob (right click and save object), then when u make ur asteroid field as a torus, just populate it and load that object for the population, apply a texture and you're set
For now I would suggest smaller but more numerous asteroids, it might hide the low-polyness a bit more
And I've heard about =nukeations tutorials, pitty they cost money, most in-depth vue tutorials seem to do so :/
I'll just try my hands on doing some nice landscapes, and get a feel for the vue interface. This was after all my first render, long way to go before I even know the basics of vue.
how'd you get the hundereds of variations of asteroids? sorry i use 3d max, but is there a plugin or is it built in?