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Submitted on
November 5, 2009
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Heat _updated by tadp0l3 Heat _updated by tadp0l3
My computer is still f*cked up, so couldn't work in the resolutions I wanted. Still think it turned out okey. First attempt at a warmer kind of space scene.

Enjoy :)

Hit download for a .rar file with the following resolutions:

*4:3 Ratio*
1600 x 1200 UXGA

Down-sizeable to these resolutions (among others)
1024 x 768 XGA
1400 x 1050 SXGA+

*16:10 Ratio*
1920 x 1200 WUXGA

Down-sizeable to these resolutions (among others)
1280 x 800 WXGA1
1440 x 900 WSXGA or WXGA+
1680 x 1050 WSXGA+

*16:9 Ratio*
1366 x 768 WXGA2

Down-sizeable to this resolutions (among others)
480 x 272 PSP

Sorry for the big file size (6mb) but that's what you get when providing so many resolutions :/

Critique always welcomed :)

If you download the wallie, I wouldn't mind a comment and/or fav ;-)

Update

There were a lot of things in this piece I wasn't all too satisfied with. This is not a huge update, and there's still room for improvement. But taking my computers shitty state in consideration I can't do too much. At least now I don't have to get annoyed every time I look at this.

- Star scape enhanced
- Dark clouds added to the nebulae
- Sun rays blurred
Add a Comment:
 
:icontaylorcohron:
TaylorCohron Mar 12, 2010  Student Interface Designer
amazing work
Reply
:iconh3llb0yn3cr0:
h3llb0yn3cr0 Feb 5, 2010  Hobbyist Digital Artist
I see fractal as nebulae :)
Reply
:icontadp0l3:
Yes, there's a couple of apophysis fractals used for the nebulae :)
Reply
:iconphoboske:
PhobosKE Feb 3, 2010  Hobbyist Digital Artist
great work I love the nebula :)
Reply
:iconphoboske:
PhobosKE Feb 6, 2010  Hobbyist Digital Artist
np man :)
Reply
:icont-man16z:
T-MAN16z Dec 29, 2009
Outright amazing
Reply
:iconsstarkm:
sstarkm Dec 8, 2009  Student Digital Artist
Before I critique this, I must know if you saved the PSD file? There's only a few minor problems here, and they're all very easy to fix in less than twenty minutes.
Reply
:icontadp0l3:
The psd file is saved, so let the critiquing commence ;-)
Reply
:iconsstarkm:
sstarkm Dec 8, 2009  Student Digital Artist
Alright then. First off, I believe the texture of the planet matches way too closely to it's background. I'm not gonna suggest which texture you use though, I'll let that be your decision.

Secondly, your stars are too similar. They're all using the exact same lighting, implying they're all the same amount of distance away.

Lastly, I believe you should push the value on the left a bit more. Go full black. Intense Orange and black are bros most of the time, especially in space scenes.
Reply
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