Use of the colour wheel for lighting and shading by Incantata, journal
Use of the colour wheel for lighting and shading
I want to talk about some simple things that even professional photomanipulators don't give enough attention sometimes.
It's the reason why our work can be perceived as wrong a bit , especially by traditional artists. People who are not artists usually say “something's wrong”
Our theme for today is colour of light and shadow.
I want to point out – there are many colour schemes and rules for that (it would be better to write an individual tutorial on that),
some are better for realistic works, some for surrealism, some for abstraction etc. It depends on your idea.
Manip Academy 5: Creating planets with PS 3D tools by ErikShoemaker, journal
Manip Academy 5: Creating planets with PS 3D tools
Hey everyone and welcome to Manip Academy #5!
I often see artists using external planet resources - which is fine, but I guess what many photomanipulators don't know is that it's actually really easy to create planets in Photoshop yourself! There are many methods to do it, some of them covered in the deviantart tutorial section. The best of all, neither painting skills nor tablet are required!
In this quick guide I want to show you how you can create your own planet from scratch with the Photoshop 3D tools.
Warning: this tip was written with Photoshop CS5 Extended and Photoshop CC. The procedure might be slightly different in other versions
The Yays and Nays of Integrating Planets in Scenes by Chromattix, journal
The Yays and Nays of Integrating Planets in Scenes
Space Art Week
The mention of space art or scenery conjures up, for most, images of ourselves free-floating out there in the darkness of space, with no ground or sky in sight obstructing any of the view. But just as common in the genre are scenes where there is a view from standing on the ground or flying high up but still within the atmosphere of a planet. Often the planet might not look much different from our own Earth. But how can a landscape that looks so earth-like still come across as actually being a different world altogether? A unique sky is often the main selling point to count on. This tutorial will show how regular looking lands